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I've been a Unity developer since Unity 3.x My livelihood was Unity development from 2009 to now. I'm done. This trash all started with the...
The majority of those users run full dynamic during development since it is more convenient and until they get a better understanding of their...
These changed again in Unity 2020. Here's the renamed classes. The full list of internal Audio Util classes can be found here (auto mod won't let...
Well it's been two weeks since someone complained about this being removed. We need this for quick prototyping.
Ah, nevermind was a mistake on my part: EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.Standalone,...
If I am on OSX, and I want to build Standalone Windows Addressables, is this possible in the current interface? Is it possible through an Editor...
You need to load content in via a Catalog. So you use LoadContentCatalogAsync. All of the files are hashed and such, so I'm fairly certain you...
My workaround for this was to save the texture maps to a custom script, then set the shader to null before building the addressables and uploading...
I'm actually working on this as well... The issue with this for me is that the shaders bundle is over 2MB and the asset I'm trying to download is...
Wow someone in 2019 advocating for SVN. You never know what you'll run into on the Unity forums!
I think you're a bit confused. The question is about assigning the layer to all children in a root object. Your example only sets it in the top...
Saved me. Thank you.
Dude, thanks so much.
Hey guys, you really need to fix this! System Time is really important!
I am on a Samsung Note4. I am seeing this too, now with the same settings as you guys (except I am on U5 5.0.0p2). I'm considering downgrading...