A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
@Fewes Hello again. if I add a ParticleSystem in Deferred render, then CameraEvent.AfterForwardOpaque will start to work, which would mean that...
I tried to add shadows from objects to the clouds. I sampling the shadow cascades in OverCloudSunAtten function called by vertex shader...
@Malbers Hello. Unka the Dragon realistic model has flatten normals in every blend shape. When applying several shapes, the normals are...
@Fewes, Hello, I've got an issue with clouds lighting. I opened the demo scene and create PointLight with a "OverCloudLight"script. I have dark...