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There is data structure, AddressablesPlayerBuildResult, to use when we add our custom build script. It has two handy properties declared:...
That would be very useful indeed
Anyone ? # 2 is particularly critical for setting up a reliable local development environment
Hi ! I recently needed to develop and test locally using the Addressables Hosting feature along with Use Existing Build for Play Mode Script. I...
I will add that the hosting service seems to also be hosting the LocalBuildPath o_O . That makes things more confusing and hard to test locally:...
Also bear in mind that your current flow of just using "New Build" for doing catalog updates works fine if you have all your addressables groups...
So, after a more throughout investigation I've found the real issue to my problem. I'm not sure though if the aforementioned change in the code...
Hi ! In version 1.18.9 there's the following change: Reduced the number of file copies required during building Addressables and moving...
Please, I would like to know this too as using "Filename" for "Bundle Naming" is critical to aid in getting deterministic asset bundles.
Hi ! Any news on status of the possibly related internal bug you were tracking ?
Hi Is there a way to configure accelerator in order to ignore requests for selected namespaces ? We think we may be affected somehow by this...
Please, can you shed some light on this ? Thanks !
Hello , I would like to know if is there any reason not to enforce addressables groups targetting a LocalLoadPath to also have the update...
I guess what will be required is somewhat of a Don't Use Cached Catalog option in the general settings, similar to Use Asset Bundle Cache for...
Just wondering if it's an intended behavior so we can move with editing the non-default addressables settings serialized file directly, without...
Hello, We maintain two separate AddressableAssetSettings files, one for developers to mess with and iterate faster and another one just for...
Another thing to bear in mind if you want to completely rebuild separate asset bundles for each build(differetn download URL, so to not reuse them...
The same here, in version 2019.3.0f6 OpenJDK is not installed anymore when installing android + android-sdk-ndk-tools modules
I've ran into the exact same problem. Many thanks for your script, It was super helpful !
Hello, I can see that every time we switch platforms in the Editor the file Assets/AddressableAssetsData/AddressableAssetSettings.asset is...