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I found that with System.Windows.Forms.dll, it work only with Scripting Backend set to Mono in Player Settings.
Hey, I know this subject have already many thread but i didn't find solution on it. I am on Unity 2019.2.9f1. I use System.Windows.Forms.dll from...
Yeah, it is pretty confusing. I will continue to investigate why i'm having this result. Thanks for your time. Do you think it is possible that at...
I don't get it. What do you mean by rendering a point sampled 256x256 at 280x256 ? I create the RenderTexture based on pixelWidth attribute of the...
Yes, I'm using only float. I uploaded an image that show the difference. https://ibb.co/3rf9thf Left image is result on PC, right is on iOS.
With my shader, bilinear didn't solve anything. I think again that the problem is when I retrieve near pixel. I obtain uv like this : i.uv +...
Actually no it wasn't set to use bilinear. I create the source render texture in script and didn't set filterMode. The format is...
For the same screen resolution in editor and on iPad the quality of the Blit result are not the same. In editor the quality of the "dest" texture...
The result I have on iOS show that I have some problem with my shader. I think it's due to precision floating point since I pick up spécific pixel...
Thanks for the additional information. I tried only on Windows and Android, on my Samsung S8 but I had already SV_Target when I built for Android....
Based on your exemple I make it works. Just needed to replace #pragma vert vert_img by #pragma vertex vert_img else the output is a magenta...
I'm having a hard time trying to use my material with Graphics.Blit function. The shader must adhere to a specific format ? Do I have to fill the...
ho. That seems to be exactly what I was looking for ! I will give it a try, Thank you.
Okay, thanks for your answer, I'm starting to understand. But how can I specify that the shader will render to render texture ? I can't set a...
Hello, What i want to do is : when the user stop moving, render the scene in larger resolution then downscaling it with a lanczos filtering. I...
Good news. It's finally working. It seems that a Unity standalone player require more right than an other executable, so no choice. I know it is a...
Thank you. If there was a problem in the code, didn't unity player shouldn't work as well ? I will try the code debugging and see what happening :)
Hello, I'm trying to have Post-process Ambient Occlusion on iOS but when AO enable, all the mesh with transparent standard shader are not visible...
I believe the script not invoked since there are no file created. C# debugger ? I'm not sure what you are referring at. Do you mean in editor ? I...
I tried yes. But nothing wrong happened. The standalone build works fine when i'm using it manually. But when launched by IIS, the application...