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Hi, we want to use the "Render Object" feature to draw certain objects in out project (characters) so that decals don't paint on them and also so...
Ok, so more testing makes it look like it depends on the mesh we use. Some meshes it doesn't work as above and others it works fine. Again, it...
Second that. We are evaluating this for out current project (URP) and it works smoothly (using our own shaders) except for tree billboarding...
It didn't work. This is the issue (I can only share partial screenshots, sadly): [ATTACH] Here you can see some patches drawn and other not....
Hi, latest update breaks the culling for grass patches. We have now patches popping in and out all over the place while clearly in-camera (quite...
Hi, we are using this asset in our current project and we are very happy with it. However, there is some feedback that might increase usability...
It's a terrain workflow. Material is set to Simple puddles (rain and no rain on walls). I can paint wetness fine, but puddles remain at 1 across...
Hi, We are using Megasplat in our newest project. We just upgraded to the latest version (1.6 from 1.56) and suddenly we can't paint puddles on...