A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
True, hope you get it solved soon.
If I may suggest something as I am working in a big organization: In such case where you are sure about your statement and it seems that nobody...
I was asking for information when it will be back and this was the reply I received :( I responded that I would like to stick with this asset and...
This is the information I received form support... I was not requesting for refund by the way...
And another question => Will "name change" finish the case and we are waiting now only for 1.2.5 approval?
What is the progress on restoring asset to the store?
Maybe if it is not yet clear how to change the draw order as a workaround just disable the preview when node is under inspector/toolbar, so it...
Nice, still what is left - texture thumbnails rendered over inspector and toolbar: [ATTACH]
Indeed, re-import of the "Resources\Shaders" folder seems to resolve the problem, thanks!
Hi I am experiencing some shader errors when TextMesh Pro is in "Plugins" folder in my project. I am using TextMeshPro-1.0.55.2017.1.0b11 with...
Thanks for quick feedback! Looking forward for an update approval.
And another one :) - Image preview in the node is rendered above the Inspector: [ATTACH]
By the way, not a big deal but the button images looks ugly: [ATTACH]
@tsangwailam: My setup is Unity 5.6.1 and Windows 10. Now updating to Unity 2017.1.
OK, node selection in the canvas not working also from time to time (can not move the node by mouse and edit it), I was trying to create a new...
Hi, I just bought the asset as it is exactly what I needed for my project. Very nice idea! Still in the beginning I see one issue: To keep things...
Thanks for support and nice ideas! New version in progress... Probably I will split it in two to release faster what is ready now.
I assume than those prefabs will be stored in the resource folder. Getting the point now. I will think of it as clearly the cache will not be...
Hello @Duffer123 Do you mean non instantiated Prefabs? If yes than the answer to your question is no as Tagify builds its cache based on...
New version 1.0.1 released. Asset Store: LINK Changelog: Fixed problem when “Tagify” folder is placed inside “Scripts”. Fixed errors shown in...