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Can all of this be placed inside the enter collision? or it must reside inside update? since time is involved i guess it must be inside update.......
Thank you... makes sense!
ahhh I see, so would it be something like? other.transform.localPosition=Vector3.Lerp(startPos,endPos,Time.time);
Hi! I am making a game and using on Collision Enter so i have this code, which works great... since i got it from unity official tutorial......
yay! thank you... this was driving me crazy for hours.... the sound was soooo quite until i used the camera position.
Josh! I did as you suggested! and all of my errors magically disappeared ... THANK YOU! this was driving me crazy for days..... I am very grateful...
OMG... I am going to try this now... if its that simple i may pass out from pure bliss before being able to type you a thank you! LOL
When i switch back to Mono, the game builds and runs perfectly... so frustrating!
When switching from Mono to IL2CPP i get this error message in xCode. (Unity 4.7) [IMG] The game builds perfect with Mono but spits out 100's of...
Petro19 you are the most awesome person ever!!! I can now call specific leaderboards :) Thank you!!!
Yes I am having the same problem ... Mono is not working... maybe we need to delete Unity app and reinstall it? i shall try that next will report...
Thank you! I just needed a little push towards a solid solution... i shall try both...
Hi guys! I am having a hard time trying to figure out how to limit the gameObject dragging area. The code below will begin to drag a game object...
Hi guys, I am using a simple if statement script that works very well on both iOS/Web but below shows this "warning"! the if statement simply...
got it :) private var level02Unlocked : boolean; thank you for your help!
I tried the above code from Sarmth and it works! Thank you for helping me with this! I have a newbie follow up question :) 1. I am assuming...
I am trying to add this code to my game object which serves as an icon for level 2 lock/unlock on my level select screen! Please help me figure...
thank you for your help guys! this seems to work for me transform.Rotate(new Vector3(0,180,0));
I can't get this to work... is there some sort of game example or tutorial that shows how to flip an object based on mouse position? I am sure...
Hi Guys, How do I go about flipping a character on the X axis in a 2D game? I have a shooter named "Player" that follows the mouse and i need...