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Ran into this problem on a current project. One factor that appears to make a difference is the presence of real-time reflection probes in the...
This post saved my life twice now.
Really digging the revamped Asset Hunter Pro! Couple of small feature requests: Toggle to disable automatic re-analysis after performing a...
Spent all day fixing an issue very similar to this, on Windows 10. Since using various 2019.2.x editor versions I would occasionally get Unity...
Have just updated the gist to include the DefaultDspGraphDriver: [BurstCompile] public struct DefaultDspGraphDriver : IAudioOutput { public...
I've been watching all these lovely developments from the sidelines for a while, but started to try out the code today. Using information from...
Glad to hear you figured out your own approach! Heh, I remember the code for this system existing of only about 3 crucial lines that did the...
Hi! I'm especially interested in getting ambisonic 4.0 audio capture to work, but I'm having some issues. There's a chance I'll figure it out...
Whoops! That's entirely my bad.
Thanks Yant & MelvMay, I missed that. Modified my code like so: ... var sceneParams = new CreateSceneParameters(LocalPhysicsMode.Physics3D);...
I just saw the blog post on the new physics engine features introduced, most importantly the ability to have multiple physics scenes with full...
Edit: Turns out I made a silly mistake and the contents from large file storage ended up somewhere outside of the project folder. Put them in the...
This is very exciting to think about, and could possibly lift some weight of our shoulders where our only current alternatives are switching to...
Hey @Phong, great initiative, thanks for all the work you've put in to get the ball rolling! We've looked at Bullet as an option for Volo...
Thanks for the update, excited to try the beta! You've been doing great work. Don't worry though, take your time. :)
@Lanre Phew, glad to hear you were able to reproduce it, that's a weight off my shoulders. I did indeed recognise NatcamDispatcher as a usable...
Hey @Lanre, thanks for all the work you're doing once again! The feature set is great, and it's more stable and easy to use now too. I've been...
@robinb-u3d Thanks, that clarifies a lot. To gauge whether to invest time in this, do you have a loose indication of when this round of fixes will...
Here's a screenshot of the intended result (rendered without VR) and the current result (with VR and Single-pass), as taken from the test case...
@robinb-u3d Sure thing! Here's a project with pretty much just the failing effect in it:...