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Not to discourage the Asset Store (it can be really useful for learning stuff) but scripts on there tend to be too advanced or too optimized IMO...
I think the easiest way would be to use Physics.OverlapSphere, it creates a sphere to check collisions in a certain radius of a starting point....
I have a couple questions on importing different model formats and importing them with their textures already attached. For most formats, the...
I stopped working on this for quite some time due to finishing my second round of college,work, and another project but i am working on it again...
You need to search for enemies periodically in a Coroutine, not just in the Start() function. Have your start function call a coroutine that...
Attach it to a static GameObject that all robot AI's are contained in. If you just try to create a new one it won't work properly
Instead of doing RobotAI currentSelectedRobotAI = new RobotAI();, you have to do RobotAI currentSelectedRobotAI =...
An easy way to get started is breaking down a full game idea into classes and functions while keeping in mind Unity's built-in functions like...
Thanks that will help a lot, I think I'm just confused as to which situations to use the particle system vs just making something in Blender.
I want to make animated claw marks in mid air near the attack, a representation of a scratch attack, but I'm not sure how to go about it. Would it...
Create a loop in your AI class that switches between a few basic states: Idle, Attacking, Moving, Fleeing, using switch to go between them, then...
GameObjects must be created with the Instantiate function using a reference to a prefab or a reference to another existing GameObject to copy.,...
Created a simple example PassiveTree and PassiveNode classes for you to look at. It doesn't involve the timing part you will need CoRoutines for...
The Sims 4 does a lot right, but I think AI is really toward the bottom of that list Their AI has been known to just randomly stop in the middle...
I think many people are turned off by Voxels, mainly because there haven't been a lot of Voxel games that are actually good except Minecraft, and...
Although unrelated, I always wondered though how much their method of making tons of expansions has cost them customers. I was extremely into Sims...
I was talking about The Sims 4 specifically, the other Sims games were great.
My problem wasn't exactly that the AI itself is simple, but the resulting actions of said AI don't really impact the world. Example when someone...
I wasn't really talking about making an exact copy of the Sims.. I just used it as a reference to know which type of game I'm talking about since...
How do you think a life simulator game such as Sims would do if the focus was less on graphics. I'm talking maybe Sims 2 quality graphics with...