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In the projector shader, inside the Pass { } near the top, change "Offset -1, -1" to "Offset 0,0" and add the line "Ztest Equal". If memory...
I'll copy/paste what I posted in another thread about this. I had the same problem on one of my fbx files, and in the Maya UV editor, I noticed...
I believe I may have found a fix. I had the same problem on one of my fbx files, and in the Maya UV editor, I noticed that there were multiple UV...