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The problem is not only about the linear fog, exp fog has the same problem. It is a global problem of renderqueue. For example, I cannot get the...
The cartoon add-on is not a top priority. Actually I think the current shaders can work for cartoon style, only the normal maps and other graphics...
I have a problem with a water shader plane I have created (surface shader) and that was working perfectly with Unity 4. With Unity 5 I cannot get...
I am working on the Unity 5 version for a while and I forgot to feed the Unity's forums with the info. I post regularly on our FB account here:...
Updated Webplayer demos here: http://www.smartwater3d.com/demo.php Now you can play with 7 sliders to change the look of the water, the waves etc...
New version 1.4 Picture from the SM3D Sandbox, this picture is showing all the complexity of the 1.4 water (to be released soon)... Here is a...
After digging, it seems that it is not possible to transmit the struct "Input" to the vertex shader anymore. If I load the DirectX 11 tesselation...
I am playing with the Tesselation and I have a problem when using any of the example with a vertex shader that is using appdata_full I need to...
GPU waves can be used in a game where the customer will not pilot the boats for example. It is possible to fake the buoyancy by moving the boat...
Actually the asset stores sales were about 40% of the total of my sales. But yet, the Asset Store is a huge promotional tool, some people only...
Are you sure guys you are more interested in GPU FFT waves than CPU FFT waves? I mean if I do the GPU ones, collision will not work (will be on...
Many updates have been released at http://www.smartwater3d.com, like the particle add-on and the compatibility with DirectX 11 in the latest 1.3d...
Apparently my account has been disabled without notice, I have lost the money on it. I have not explanation of it, and will edit this message if I...
Particles add-on 1.3 and new demo: [IMG] [MEDIA]
Underwater 1.3 new features: [MEDIA]
New Update version 1.3 available on http:www.smartwater3d.com (Asset store users will have to wait the Unity's Approval. Updates are for Basic,...
Version 1.3 has been released at http://www.smartwater3d.com Here is the change log for this version (needs to upgrade over Basic v1.3) 1.3 -...
Here is a short video showing the "Water on Cam" effect. It simulates the water on the camera glass when you go out of the water, and also hides...
I have decided to create a specific thread for this add-on because it will be available soon not only for Smart Water, but also for everyone else,...
and here is the video about the Particle Add-on [MEDIA]