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The idea to replace the incomming char in onValidateInput is good, and if you combine it with the initial suggestion it also doesn't break...
I have been using the VideoPlayer for a while in a project of mine, but had to replace it with AV Pro Video in order to be able to change the...
I had the same happen today on 2023.2.6. I upgraded to the current version (2023.2.14) and it went away.
This is just insane. I wanted to use the new Input System in a project of mine, but the Package Manager only allows me to install version 1.7,...
I hava a windowed app which is resizeable. Now I want to add a feature to show some information on a second monitor (if available). I have code...
For completion's sake, this is the code I use for testing an active connection (it works if I have connected manually): using AndroidJavaObject...
I posted this a couple of days ago on stackoverflow, without any results, so I though I'd try here as well. I am currently trying to list all...
As long as both "No Wrap" options mean that enableWordWrapping is false, it is usable.
Why would you lump this option together with another unrelated option? A separate bool value would have worked just as well, without breaking...
That hierarchy can also be represented in some internal datastructure. There is no need to create objects in the scene. I'd also challenge the...
I can delete the GameObject after retrieving the mesh, but I find it inelegant. And I can't fathom why a package that calls itself a Mesh Importer...
I have a quick question. I just downloaded the plugin, and I want to use it to import a FBX file. However, all samples and the documentation use...
In my project (or rather the main framework for all our projects) I have some templates for a couple of frequently used classes. I have an Editor...
For anyone finding this: if "3D Start Size" is not set, only the x-component of the sizes ParticleSystemNativeArray3 has a value. Without looking...
I am using Burst IJobParticleSystemParallelForBatch to control particles. I am using position, velocity and age without problems, but when I want...
I am using a shader for a special effect on an UI image. I use the alpha channel to control part of the effect. I noticed that Unity doesn't draw...
I am currently trying to use a ScriptableWizard to automate some task. Is it somehow possible to prevent the Wizard's window to open multiple...
Is there a reason why Undo.DestroyObjectUndoable is set internal? I would like to destroy objects as part of a bigger operation in a...
We are currently debating using this Tool in our next project, however, after importing the package (v3.3b2), I noticed a couple of problems with...
Here is the reproduction project. It has only one scene and one script. When you start Play in the scene, it gets the files in the "Videos"...