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Solved. Had to manually add the StoreKit library in Xcode. Never had this issue when building for iOS, though.
Trying to build for Apple TV (tvOS 10.1) from Unity 5.5.0p4 using XCode 8.2.1 with Unity Purchasing enabled and I'm getting the following linker...
Same bug here for Unity 5.4.1f1
So I was pulling my hair out today with this shader: fixed4 frag (v2f i) : SV_Target { float4...
Hello David, do you have an update on this issue?
I'm trying to introduced the name of the method in the "Pre-Export Method Name", and as soon as I type a dot "." it gives me a red warning/error:...
We've been trying the advanced caching feature (thanks to hypeNate) last days and build times decreased from 2.5 hours to under 1 hour. So far...
We do also have this issue. Our SVN repo (https://unfuddle.com/ & https://www.assembla.com/) is aproaching 15 GBs. Building time exceeeds 2.5...
Anyone?
Is it possible to somehow specify the texture compression override when making a build for Android in UCB?
Is it possible to sync the svn revision number with unity cloud build revision number? I would like to know from what svn revision the build was made.
David, yes it is checked, but I don't receive email notifications. That's why it seemed like a bug and I decided to post.
I have two projects and both have the "auto build" set as ON for iOS and Android. However when a new build is completed, myself and my...