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I know the feeling. Unity has the very bad habit of making (forcing!?) people that are trying to make products with their engine into testers....
Morning hippocoder. To be honest I wasn't intending to use the editor integration. Since removing the plugins for Collab & then Plastic from the...
Hi thanks for the offer (I do appreciate it) but we have already moved to deploying Perforce Helix Core onto AWS.
Experience goes like this: - Happy with Collab - working fine for our small team - Moved (dragged!) to Plastic - Half a day to work out what's...
If you take a look at the remote profiling window you should be able to identify what is causing the performance drops when on your Oculus at runtime.
Hi. Small thing I found while weight balancing splat maps using the MicroSplat Weight Limiter; In the file...
In Spawner.CS // If it has children traverse down the tree if (res.HasChildren)...
Hi, I tried to join discord but it says that the invite has expired. We are adding a prefab that has a number of LODs (children of the main...
https://forum.unity.com/threads/solved-animation-clip-properties-not-saving-with-apply.918116/ For me this is caused by the Character Creator...
I'm having the same experience on 2020.1.8f1. Looping seems to have been disabled on all imported animations and cannot be re-added.
I am making a leap here, but seems URP doesn't support custom post processing extensions within the built-in post processing (YET!). There is...
Hi, love the WeatherMaker system. I've implemented this in a URP on 2019.3.0f6 [edit:same at 2019.3.2f1] and the sky is rendering nicely. Just...
Great. I am still at 2019.2 at the moment so will upgrade in the near future when it drops as release :)
I noticed that when I add the detail noise option (ticked on) the terrain around my camera disappears relative to the distance set on the detail...
Just a quick note to Jason; we've implemented the HDRP module today (6.9 on 2019.2.12) and it is working perfectly. Performance is great, visuals...
Thank you very much for those ideas - I hadn't come across the tag component. I understand what you are suggesting. I'll do some prototyping and...
Hello, first time poster here! My game uses a multi-scene streaming system that implements a large world (64 scene tiles of 1sqkm each). I'm...