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We're seeing the same thing, still several hundred 'Unable to complete SSL connection' errors each day after upgrading clients to 2018.4.10.
Our client is built with 2018.4.6f1 LTS and we're still experiencing loads of Unable to complete SSL connections every day across all platforms....
Yea I see Google Play is looking for ProGuard symbols, but is there a place to upload symbols.zip that would give us more context than what is...
Can someone add some additional information about the use case for the symbols.zip file? I'm not seeing a location in the Google Play Dev Console...
Surprised, has no one else experienced an issue with external storage for Android devices? Are we doing something simple incorrectly? The part...
Hi, A couple weeks back we upgraded from Unity 2018.2.21f1 to Unity LTS 2018.4.4f1. Shortly after release we had several players write in...
Hi Exanis, We also have used Let's Encrypt but can you elaborate more specifically about manually installing the certificate in your computer's...
We received a crash.dmp file from one of many players we have where our game crashes on startup. After poking around with these for a bit, I think...
Hi, This has been a problem we've avoided for years. When an error occurs on an iOS device (and Android too for that matter), our usual process...
I'll look further into those avenues, but this user claims the problem started when we launched our most recent version live on Monday this week...
Here is a summary of information we've gathered from one of our players that is experiencing the 'Unable to complete SSL connection' error...
We actually have a user right now that can get this error everysingle time. I had the user manually try to load the same calls from his browser...
Hmmm, it just seems like too many users to be simply a connection loss issue. Over 100 unique users a day encountering these problems. Running...
Here is an update on this issue from our team. I was able to get in direct contact with a few players that are actively experiencing the issue...
https://fogbugz.unity3d.com/default.asp?1101142_grboh6vjncshodfr
Ah ok thank you, you posted just as I was typing my last message! Submitting bug report now.
I double confirmed this to be true. I've add a break after this code to ensure nothing else fires and I've determined specifically that it only...
Actually in the example above, we are not calling DownloadHandlerAssetBundle.GetContent(). I can generate a mismatch error above without...
Hi, We recently implemented CRC values instead of Version numbers for our AssetBundle versioning. The system is working ok so far but we're...
Any updates on this issue? Our team is little bit confused about the purpose of the custom certificate handler. Why would we want to override...