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This is a screenshot of my player animator controller blend tree. On the left bottom side there is a value name Forward : Forward can move...
The question is how to handle this case and make the player's head and body get back to the natural position smoothly. The script is a bit long...
rb.AddForce(transform.forward * speed * Time.deltaTime); Even if the speed value is 500 or 1000 the object is rolling but never climbs up the...
using UnityEngine; [RequireComponent(typeof(Animator))] public class LookAtIKController : MonoBehaviour { public Transform lookObj = null;...
I tried this : private void OnCollisionExit(Collision collision) { if (collision.gameObject.name == "Crate_0_0") {...
This script is attached to an object and when the object gets the force he starts rolling on the terrain. The object is rolling out of a box...
The ball is rolling a bit then keep rolling almost in the same place. If I'm using only AddForce then the ball will roll out a box on a slope but...
The object that fall have a Rigidbody and the Rigidbody settings are: Use Gravity true and Freeze Position only on the X. The object that falls...
You need to create a Player class first something like this : public class Player : MonoBehaviour { private void Start() { } private...
I did already a UI for saving games and loading I did it in another project and it's working fine. I just thought to make something for my self...
This is the method I'm using for saving : public IEnumerator SaveWithTime() { yield return new WaitForSeconds(timeToStartSaving);...
How do I use the Lerp ? It does nothing it's not scaling it down at all. I added to the top of script : int counter = 0; int time = 1; Vector3...
The goal is to move the transform to destinationTransform and then make transform child of destinationTransform and this part is working fine. I...
The unique id is not enough? For example when loading a saved game in the Load method to make a comparison between the uniqueIdToObject and the...
The script/s a bit long but all connected and I will explain where is the problem. With this script SaveLoad I just save and load the data from...
Never mind it's working it's just didn't add the other location of the project so I thought there was a problem but it's my mistake. sorry.
The problem is that I have a backup on my project in E: and my working project is on D: I want to open the project in E: to see some settings I...
With this script, you can look at multiple targets and also select a specific targets to look at only. using System.Collections; using...
Here are some screenshots of my project. The first screenshot is of the finger of my player : and the hierarchy : [IMG] On the player, I have...