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I'm having this same issue.. this is ridiculous. I've been very persistent about saving the project every 10 minutes or so, yet when I close...
Awesome stuff. Can't wait to see this once it's done. Love seeing the code populating over there.
I believe Jason said back around end of August he was a few months from a stable release. Please correct me if I'm wrong. It's also dependent on...
There were a crazy amount of assets in that bundle, Mark_01, thanks!
Yeah, you can get around the warnings. I was getting assembly errors from UAlive because Bolt wouldn't install correctly. Reason is because I'd...
Yeah, Bolt with LTS (2019.4.9f1) isn't working for me. scriptingRuntimeVersion deprecation warnings and the assemblies aren't installing. This...
Couldn't agree more. Just donated to your Patreon. I've been waiting on a visual scripting app with C# generation forever. I followed Nottorus...
Thanks for your work on this and for including C# generation in your roadmap. Can't believe how Unity dropped the ball on this.. I plan on...
That's a shame. Would've been a purchase for me, but I guess I'll stick with NodeCanvas + FlowCanvas since it supports those of us on older...
This isn't compatible with Unity 5x?
Great, thanks! The store asset page has it compatible with 2017.0 and above, which is why I asked.
No Unity 5x support? Is there a reason that RAM supports 5x but this doesn't?
I'm going to bump this back to the top because I'm having this same issue. 5.5.0. Unity????
I've been getting the following fatal error on Unity 5.5.0 that prevents me from being able to launch my project. This started happening after a...
daville, I just wanted to thank you for the tutorials you've made for Nottorus (as well as anyone else who's done the same.) It seems training...
Good stuff, thanks for the continued updates. I haven't had time to mess with it yet but hope to soon.
OK, thanks for the reply.
Thanks for the replies. I'm on 5.5.0 for my current project so can't use Unity's Timeline. It all worked out, though. Pegasus allowed me to...
It looks like this can't do camera transitions (such as fade from one stationary camera to another). Is this assumption correct? Thanks.
Just a quick question. All I need is a simple fade transition between two stationary cameras in my scene for use in a cinematic intro (no player...