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Great to see crouch support. Is there any documentation or example to use it?
Hi. I have played around a little with the new Animation Rigging Tools that Unity is currently working on and while it still feels a bit...
Hi. Im a little confused by what is the best package to buy here. I am mostly looking to use the FPS shooter stuff so your site recommends UFPS....
did you manage to work more on this? Sounds like something that would be very useful.
Was about to start doing some R&D for destruction for my new project today and just found out that this was released. Have used RayFire for 3dsmax...
Hi I have a small suggestion about jumping. I would like to be able to easily modify the jumping behavior for different kinds of jumping. Right...
Hi, Just bought the asset and so far I like it, very well made asset. I have a question of what would be the best practice to make the character...
Hi, I have a small question about getting the FBBIK Grounder to work together with Aim IK and two handed weapons. I am using this script from this...
Hi, First of all I want to say thanks for a fantastic product and support. I am using Rewired on Playstation4 and I have some issues that have...
Hi, This looks interesting. Do you know how it is compared to Apex Utility AI ( have used that one for a couple of years ) Does it work with Unity...
No, made a new custom layout and it seems to work as usual.
Had the same issue, editor overhead taking 98~ %. Had the editor with custom window layout on dual screens and did a reset to default layout. Now...
Sounds great! Any idea when an update can be expected?
Hi, Im currenlty using CaronteFX for my project and I would really like to see some sort of option on the Fracture part to fracture objects...
Looks interesting. How is the performance for this?
Hi, I am looking to use Puppetmaster in my project but is a bit concerned about performance. I will use it for Enemy AI and on a normal level...
I have the same issue as ZKTECH where the Camera.FireOnPreRender taking a lot of time. Could this be a bug? Has the decal system been tested on a...
@Filhanteraren - I'm working on optimizations now (General and corner cases). Should help reduce the shader replacement time, as well as prepping...
When I´m using the Decal system, i get Camera.FireOnPreRender call in the profiler that takes about 3-5ms ( pretty much doubles my Camera.Render...
Yes of course, but when doing changes to more than one component you cant do that