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It's a lot of work to texture atlas 20 materials per each model. Or it's zero work to use this triplanar method that works with a single texture...
I am trying to optimize a top down view scene that consists of a lot of buildings from some distance. The player is free to move around. Each...
Exactly. Who had the brilliant idea to move the screen space efect from a volume into a render feature?
Stop answering questions no one is asking. No one here is confused about the tresholds. Everyone is rightfuly angry about every other insane...
What a load of horseshit. Even if we ignore what this post tries to backtrack, the remaining points are still absolutely crazy. "We don't want to...
I am looking for a good looking solution for changes to the time of day. Since there is no truly dynamic, non screen space GI solution for URP...
It's really S***ty that yet again Unity does nothing and it's up to some guy to implement the missing basic features, but at least it's something...
Any hope for DLSS or FSR 2.0 or intel XeSS in URP? It's a standard feature nowdays to provide better performance with low visual impact through...
Thank you very much for the explanation. btw, at line 28. it should be length(circle_screenOffset)
Thanks, yes I forgot to mention that I am indeed trying to work with post processing. I've tried the snipped in the first link before and this is...
Hi, I am having trouble converting a 3d world position to a 2d screen position. I"ve been at it for a while, trying every code snipped I could...
That kinda means that I can't create anything that works with previously created unity content though, right? Like, the only way is to create all...
Hi, thanks for replying. When working with color, I want the hit to return the color of the surface that I hit. When a hit is detected, the hit...
Hi, I am looking into RayTracingShaders, I am new to this and looking for help (...
Exactly.
Right, Unreal is used industry wide because it's only tailored for FPS. Right, a decade of experience with Unity, and the last 3 years of full...
That's some quality coping mechanism right there. I can't question Unity and if I dare to do so, I should go use Unreal instead. God forbid we...
MMO games by design dont pursuit highest end visuals, because they need all the players they can get, even with lower spec hardware. Small scale...
You might wanna lookup what Unreal 5 means for procedural content. Unreal has very clearly demonstrated that it's moving away from their FPS...
So uh.. am I crazy or has Unity given up on the high end segment? I think I am not the only one who expected Unity to respond at least in some...