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A new version is out -- it greatly simplifies ISelectable (now you only need to implement SelectionWeight, a float) and fixes the bug where bonus...
Hey, thanks! I'm in the middle of a first round of closed testing, which has uncovered a good deal of bugs and lead to a bunch of QoL...
Good catch, meant 3 but wrote 2. Version 3 is what I'll be getting ready shortly. And yeah, the example is something I pulled out of the air....
I should also take this opportunity to say that Selectionator v3 is coming soon, and will include better visualization options and tweaks. I can't...
Thanks! Weighted selections aren't exactly purely random. In fact, the reason weights are used are to control just how random a choice is....
Still alive! I was abroad for work, and as soon as I got back they got me working remote (domestic, but still). Oh well. Only a few more months...
Yep! The vast majority of the actual work is done. Here's my roadmap for the near future: UI / Refactor Demo / Example / Documentation...
I had a question about the implementation of version 2, so I'll elaborate. Classes implementing ISelectable must implement a method named...
Calling it (kind of) on the editor bootstrap stuff. I've got a decent start set up for myself and tooled around with it enough to know what I have...
This is really starting to shape up. Dropped a lot of the weird custom stuff I had going on and fell back on a solid GUISkin and the unity tools....
The day job workload went nuts for a few days, so I wasn't able to get a ton done, but this whole weekend is blocked out for asset work. Here's...
Thanks! I'm definitely interested in PlayMaker integration, but I'm not very familiar with the system. It's certainly well-documented, so I think...
Absolutely! That's actually it's original intent. Define your prefabs and they'll snap themselves together like Lego. :) Also because everything...
Yeah, actually getting the UI set up, I'm seeing where my current ideas graphics-wise fall flat. Some are too busy and some of the icons (trash...
Hey, thank you! Happy to hear that the UI is looking okay; two of my primary goals is to make it easy to integrate into a project and fun to mess...
Rolling along with UI: [IMG] All of those tooltip boxes are pulling from a localization database. I plan to launch in English, then add Korean a...
Version 2.0 is out, available here. Please let me know about any bugs/issues, or feature requests!
Got to work on a decent UI for Smithy. I had originally wanted to do something a little more flat and modern, but it just looks weird against...
Hello everyone, Last year I started working on an ARPG item generation framework. I finished, but I felt that, ultimately, it wasn’t good enough...
The setup documentation has been updated, and is available here: http://www.evilwizardstudios.com/selectionator/