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I did implement that first image as a texture to pull colors out of. It was a long time ago :) Then I switched to vertex colors with a bunch of...
Ah thanks. Dont think I've heard of indexed color shader before. My test was with a bunch of vertex colored mesh squares. I dont actually pick...
I made this back in 2010. To color Lego style models. But I switched to using vertex colors.[ATTACH] Inside the game I'm going to make a color...
Been watching him for a long time. Hopefully this thread is seen by people who need his content.
Thanks for the flow charts! It really helps. Maybe you could tell the other teams that have compatibility issues that they should do the same....
[IMG] This is what it looks like when you intentionally go over the vertex limit in 2010 :) I had way too many of those rectangular studs. I...
I'm glad old me from 2011 was able to help a bit :)
Thanks for the info!
Ah! The evacuation sim is a better explanation. I was thinking earlier that a one paragraph use case would help. Maybe something like that,...
Yeah I assumed I wouldnt get an answer, but I had to try. :)
So the real value is when a user customizes it using imported buildings. Thanks
Sorry I'm late :)
Ah, Jason is Awesome! <--- Fixed
Unity said: "Is there anything that is unclear with our current solutions offerings or that you don’t understand?" Sorry If I missed it some...
I work full time as an architectural designer and structural engineer in the Boston area. Just wondering how many companies actually use this for...
I have a class called MeshTools Its not a MonoBehaviour It is Static :)
What version of Unity is that in Khashaneh?
Level 3 with shorter trees, added rivers. [IMG] Level 2 [IMG]
Nookrium He mostly plays indie games and do those 1-3 times. He just finished a 17 episode lets play of Foundation. He did a long series on...
VS Scroll Map I use that all day long, couldn't live without it.