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If you interested or this might be helpful, I ended up with such implementation public class DownloadAllAddressablesDependenciesTask :...
@Rotary-Heart, are you using multiple projects in your game? Cause I can't quite get why would I need several catalogs. Only found it as a...
Oh, thank you @Rotary-Heart. My idea was to minimise amount of packages to download at login. And only then to download rest of them in background...
I have custom loading system. I am using label to preload a set of assets. For example I have scene Bootstrap, and according label...
I have the same issue on a new Unity's ECS Network Racing Sample Apple MacBook Pro M1 Pro 32 GB Unity 2022.2.1f1 [SPOILER]
Hi Unity! I like the idea behind Addressables and want to suggest an improvement for memory consumption by any app. My idea is based on a...
Thank you, @LuGus-Jan !
Hi, proud community. I am working with Addressables for some time and can't quite get one thing. Addressables provide AssetReference,...
Actually the last update was recently — Nov, 2022. Checkout 2.0.1-exp.2. The only thing is that I don't see changelog for experimental versions
Created a branch with fixes for 2021.3. Can't guarantee anything, but let me know if there is any issues...
Use some of its forks. https://github.com/Tesstarosa/package-manager-extra-settings
Hi, community! I want to show you my helper package that handles app versioning. The idea is based on a rule to have such a version:...
As far, as I understand, you don't need them with the idiomatic approach, cause it is a main threaded invocation. So, you can just create a static...
Hi! I am creating a prototype of a game. There you have a lot of different colored objects (chips) that you need to tap to match and proceed to...
Did I get it right, that right now we had to type it like that?: [MaterialProperty("NAME", sizeof(float3)]
Will DOTS 1.0 fix the performance issue (scheduling issue?) with LocalToParentSystem.UpdateHierarchy?...
Hey! Try Unity 2021.3.8f1...
So, there is a new blog post about Unity Networking and related stuff....
Bump the question. Also interested in receiving performance results from a device with help of TestFramework. But recent version 2.0 does not have...