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Awaiting approval on the App Store. Here is a link to a game trailer on YouTube: http://www.youtube.com/watch?v=1P_K8aDhy-g
Good point. Glad to see they are going to nip iAd in the bud before Apple even has a chance to get started down that path of destruction. I'm...
Not speculation any more. FTC and Justice Department now acknowledge that they have, in fact launched an anti-trust investigation specifically...
Yes, MATLAB is cool. :) 15 years later I still use it every day in my day job. And I personally would donate my time to help Unity do this. I'm...
This is exactly what Unity will do if they lose out in negotiations with Apple. The good news is that much of the Unity engine already seems to be...
HitTest is a method on a GUITexture object. Not a touch object. Take a look at the code snippet again and you will see this.
So, no word from Unity since the 14th blog post. I would imagine the "meeting" has happened. The silence is getting scary, more so, after the...
I would also say that you are missing the mark by targeting Steve Jobs. He is merely a figurehead, and with his illness much more of one than he...
I appreciate what you are trying to do, but I also agree with others that this is not the best way to do it. Also, defamation is NOT protected by...
From a legal standpoint (definitely in the US and almost certainly in Europe), the old "it's their platform so they can do what the heck they...
One other interesting tidbit I forgot to mention: The problem persists even during an empty scene in the same project.
Thanks, dreamora, sorry for my snooty reply (aggrevated about something else entirely at the time). I'm not too worried about it, but I was...
[Rudeness deleted by author. Apology proffered.] Clearly it is an editor problem. The fact that there is no performance problem on a the device...
Been seeing this for some time now: Frame rate in the iPhone editor drops from 100FPS to 50FPS randomly and intermittently *between* play sessions...
If memory serves, I had a set of wheel colliders in the project and the needed to be reset. Unity Support found the issue, so you might want to...
You should definitely avoid using mesh colliders for your enemies if at all possible as they are very expensive. You should consider using box...
You need to destroy the object containing the reference to clip (eg Destroy(this)) and make sure that no other objects have a reference to this...
Yes, but that doesn't change the fact that the heap is actually implemented as a stack and therefore choosing between heap and stack allocation,...
Heap allocation in both Mono and Microsoft implementations of C# is actually implemented via a large stack, and "heap allocation" is implemented...
I rest my case.