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Following this. There is very little docs on this or am I missing something obvious? Does it work out-of-the-box? I'm targeting Oculus Quest 2/3
Same issue here. Have found several related posts: https://steamcommunity.com/app/358720/discussions/0/594821545178179287/?ctp=2...
I got you! I thought there was some mechanism under the hood to update the status in real-time. It works now by setting a loadTask variable in the...
In my application I have to load a large file and initialize an object without blocking the main thread. I have the following additional...
In my application I have to load a large file and I don't want it to freeze in the meantime so I'm trying to wrap my head around async/await. I've...
Black screen here too. Did you manage to solve the issue @radiantboy ???
This is really an annoying behavior. I also suspected it was related to the fact the Timeline plays on Awake, but I unticked PlayOnAwake, and...
[Help with videos and custom shaders.] Hi! I've used this asset with great success in the past. However, this time I'm having the following...
Hi Fran! I wonder if you reached any conclusions. I'm building a concept for an app that would use extensively shader graphs and I was wondering...
OMG. I've been trying to find this for hours. Thank you @eagleeyez....!!!
None of this worked for me. Interestingly, the problem dissapears if I use Output Particle LitQuat, instead of Output Particle Quad...
I really wonder what is the reason for this. Animating Post-processing effects is useful in many situations. How to request this as a feature?
I think I got it. I have to set the Update method to LateUpdate. Right?
Hi, I'm animating the movement of a GameObject (not a virtual camera) with a DollyCart and a Cinemachine path. I'm animating the Position...
In my case, the checkbox in HDRP settings is greyed out and active, but the light layer dropdown is still greyed out on each light.
Any clues on how to solve this issue? I'm using cinemachine with VFX graph. I have 2 duplicated VisualEffects but only the first one is rendered...
I wonder if there is any possibility to control individual vertices of a triangle output? I would like to use this to construct/deconstruct...
Hi, I plan to do a vertex animation based on vertex ID. I don't see any node for this (I'm using Shader Graph 6.9.2 ). Is this possible?
How about this? using System.Collections; using System.Collections.Generic; using UnityEngine; public class SwapMaterials : MonoBehaviour {...
Hi all, I need to display a 360 video in HDRP. Before, one would use the Panoramic shader, create a skybox material, use a render texture, etc......