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I greatly reduce triangle amount in mesh and it did the trick.
Hello, I have this shader from https://github.com/daniel-ilett/shaders-botw-grass I correct it recently to react to shadow of object in my...
Hello, I developed this framework to animate all layers of an image because I couldn't find anything suitable in the Unity Asset Store. For now,...
Yes thanks for the info I didn't know anthing about SRP batcher and GPU instancing I will dig it for the moment all infos !
I believe instancing isn't functioning correctly in RenderDoc. This is based on the numerous "DrawIndexedInstanced(xxxx, 1)" lines observed, where...
I identify two problems. I have a frame that take up to 217,000 µs to be made (0.217 seconds => 5FPS). I have 133,000 from a pluggin to make a...
having Scale 1f or 0.51f doesn't change performance in editor [ATTACH]
Yes, I only have 1 quality parameter for my project now "Low". In editor, 35FPS and in build no more than 15-18 event deleting everything....
Thank you for the insights; I can identify some resource-intensive elements now. However, I depend on specific weather effects that I haven't...
Thanks again for your help. Didn't find the same button as you said but here we are with PIX : [ATTACH] There is HUGE budget on the URP :...
Thanks for the advice. A capture with RenderDoc : [ATTACH] It made like 10 seconds to take the picture and the game was freezing. Is the...
Hello, I'm trying some optimisation on my game and encounter this on a build when I attach it to a profiler : [ATTACH] My FPS are lower on the...
Thanks you ! I didn't know that this code on the documentation was the .HSLS code. First I tried to edit TiplanarNode.cs on the package but it was...
Hello, I have a triplanar node for my procedural map that works great. The problem is that this triplanar node only take an input of a Texture2D....
Didn't fix it for me...
Same bug with 2021.3.18f1 waiting for a fix
Same problem in 2021.3.18f1 looking for a fix...
I don't mind few files that changed but hell 300+ files is too much my entire github desktop is spammed...
Some of the change is a float value change, and because it's a float it's not always the same. I did commit all change today and the 300 material...
I did branch for upgrading unity, commited all changes. Then test all of my scenes to see broken stuff. When I upgraded from 2020 to 2021 they...