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Make an IJobFor job and give it both arrays. Then use ScheduleParallel to make it multi threaded. If you are writing to a container you need to...
4 years later still not update. Can I expect this in 2030 at least?
Also if you just want a single value sent between jobs you could consider using NativeReference instead of NativeArray. NativeReference is works...
That's precisely the issue. This page explains how you should set up a Build Config to build content archives, note that it's the 1.0.8 docs as...
Would also like some info on this. Wrote a question on Unity DOTS Discord channel a while ago and here's some of my findings so far: I was under...
22.2 or 22.3? The docs say you need 22.3? To use the Entities package, you must have Unity version 2022.3.0f1 and later installed....
Bump, did this get resolved for 1.0? Still on 0.51 and am using the workaround.
Do you have an example on how to do this in OP's case? Seems to me like you would have to build some Entity->Container lookup table for this to...
Never used either preview. If I need to hand edit I open it in my IDE because it has all the text editing support I need.
Just out of interest, is there a particular reason you decided to go with all "stat" data inside an ICD as opposed to making it in to a blob? I'm...
I also ran in to partially the same issue as DevViktora posted. While I do not have any compile errors I get a shader error Shader error in...
Yeah good thinking, unfortunately it makes no difference and the same error occurs whenever the subscene is closed.
Allocator.Temp = 1 frame (can be used to allocate collections inside of a job) Allocator.TempJob = 4 frames Allocator.Persistent = Forever
Hello, I've written an authoring script that converts a string to a SharedComponentData of FixedString128. When I close my sub-scene I get an...
Bump. Has there been any progress on supporting this with the new releases? If it is supported already, where can I find docs?
I made a Property Drawer like so: [CustomPropertyDrawer(typeof(PIDValue))] public class PIDValuePropertyDrawer : PropertyDrawer {...
Not sure what you're mean regarding "Gitlab CI". Gitlab has runners running the CI jobs, depending on the hardware of the machine they run on. So...
I've found that I can use FindObjectOfType <Component> and <GameObject> coupled with GlobalObjectId to retrieve the prefab ID.
Hello, I'm working on an editor script that allows me to ping an object in the hierarchy by referring to it with the FileID...
Are you sure pos3d isn't the one out of range?