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@milox88 we are well aware of the payout issue. And we are working on it. It's just that we've deliberately focused on issues like; ease of SDK...
There are couple of issues we are seeing with iOS10 currently: 1. The limit ad tracking setting with iOS10 We are working on supporting ads for...
We are working on automated payout system (similar to what you mentioned) This will make it much easier for you to get your money. Cheers, Heikki
Do you remember what the shopping service was called? I could take a look at campaigns running. We do sometimes test different non-game...
They key word here is artificially. It means that you for example: open multiple banners on top of each other, programmatically click all banners...
Hi pmaloo. If you want to use UnityAds in mediation, it might be a better idea to use the native SDK. Pretty much all mediation partners that we...
Hi @ababab5 Your eCPM's are quite a bit lower than what we are seeing on average across all games in our network. Are you using mediation in...
@serioustommy That definitely sounds way off. Nothing major is going on the network. The average (over all games) CPM's are keeping steady at...
For those of you that are concerned about how to best integrate Ads into your game without annoying your players, we’ve put up a blog post that...
Seems that the problem only affected files delivered from Frankfurt datacenter for a few days. Thanks for all the reports. Cheers, Heikki
Fix done. Works now as supposed. Report in this thread if you still experience problems:...
Aaand... done. Works now as supposed. Report in this thread if you still experience problems.
Hi, Yeah, we did manually remove all google-play badges from all our iOS videos (finished with this last week). Also I've advised our guys to...
A Quick update on this issue: We found out that our CDN (content delivery network) where all files (like the video end-card) are downloaded from,...
A Quick update on this issue: We found out that our CDN (contend delivery network) where all files (like the video end-card) are downloaded from,...
Hi, for others experiencing the issue: Check that your build process merges UnityAds proguard settings correctly....
As a rough guideline/example: "directed to children under 13" = your game is a kids game, and would probably be available in iOS appstore section...
Unity Ads does not currently support banners and will not support banners in the near future. Heikki
Daily limits: We do not really have daily limits, but there is cooldown periods on campaigns (ie. the same ad is not shown over and over again)...
Hi guys, Thanks for informing us about these bugs. The background + missing callback is being currently fixed. I'll ask our SDK guys to chime...