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And what about refunds? For any game concerned by the fee, if I understand the install correctly, every time someone would buy a Unity game to try...
It was fixed recently it seem! https://issuetracker.unity3d.com/issues/significant-impact-on-performance-when-using-animator-override-controller...
Oohhh I understand now! After some tries I finally found a configuration that work, I used the default override to set all the default layers to...
Hi! From what I understand, it mean all environments shaders need to be customized to add stencil support right? Any way to avoid this? Also, why...
@Wright Any plan to support multiple size of drafts with different resolutions? The current draft system is a good evolution compared to MapMagic...
@larsbertram1 We recently moved to Unity 2021.3.14 so I updated LUX to 1.86. Since then the Lux decals don't work correctly anymore in VR. When I...
I don't understand the issue. Why we could not move them at runtime? There is obviously an array of volume and/or probe position somewhere that we...
After all this years it baffle me how there is no progress about this. Even the new system they are working on, APV, is still locked spatially. I...
@francescoc_unity Does APV can be moved at runtime? Could it be used to bake prefabs? (think about a semi-procedural dungeon where rooms are...
Yeah that's great! I'm updating right now to test and see if it work good now :)
Yes. AppSW work fine on Quest. It's just PC version that don't work anymore
For me the new Oculus XR 2.0.0 break playing in editor. It only work on Quest. I have to go back to 1.11.0 to make the editor work again. Also...
Any news on this? It's marked "Fix In Review for 1.18.14", but latest version of addressable is 1.19.9. We found this issue recently and it's...
We also experience the same issue. Every small change in our project result in a 7gb patch, not sure yet but it look like all bundles are rebuilt...
I'm trying to get a location with a specific address, sub-object and label. Here is what I'm doing: Addressables.LoadResourceLocationsAsync(new...
Reposting from URP sub-forum (admins please delete my original thread as it seem more appropriate to post this issue there) The shader URP...
We are using URP and VR for a game in production (yeah we like to live dangerously). It was a bit of an hell 1-2 years ago but now things are way...
The shader URP particle LIT and Simple LIT seem to ignore occlusion probe data. Below a video showing the issue: [ATTACH] The middle smoke is...
Could someone explain me why Unity didn't added a tab in the material editor to configure different material per platform? Unity claim it's easy...
Link to the issue: https://issuetracker.unity3d.com/issues/significant-impact-on-performance-when-using-animator-override-controller