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Also, the system should have the ability to fire 3D mesh bullets and create lasers.
BUMP. To recap, I am looking for (instructions for creating) a bullet hell system that uses ScriptableObjects, allows multiple players to fire...
Bumping this.
Also, I would like a system that can work with online multiplayer via Mirror.
The BulletML plugin for Unity costs money. I'd prefer something that's free.
The product I am aiming for is a game similar to Senko no Ronde or Maiden & Spell, but with a deckbuilding element where each card represents a...
Upon inspecting this, I found that the system you suggested seems to support only one player and uses prefabs. Also, the process of creating...
Thanks, but this uses 2d sprites. I should have mentioned in my first post that I want to use 3d meshes instead of sprites.
Thanks for the advice so far, but I'm going to need something a little more specific.
I'm creating a 3d fighting game with a Tohou-like bullet hell system. I don't want to hard code each pattern because each one will be linked to a...
I am currently experimenting with VR. I want to know if it is possible to control the Oculus player rig from the Oculus Integration using the new...
How do I do that? (Where am I doing it wrong?) EDIT: Before I made this post, by the way, I made it so that the jump counter resets every time...
For my game, I have implemented a jump counter that counts how many times a player can jump before they have to return to the ground. The counter...
Follow-up: How do I implement skidding when the player changes direction? In my current set-up, the player stops sliding whenever they change...
Never mind. I figured it out. Thank you, GroZZleR!
At which line?
I am making a party game with Super Smash Bros-like physics. For example, I want the player to slide when they release the Move key. Here is the...
BUMP
Forgot to add pictures: What my character is supposed to look like: [ATTACH] In play mode with IK enabled: [ATTACH]