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Here is a converted version that works for iPhone... not tested on Android but most likely works fine if you update the deprecated functions....
Anyone at all?
Anyone?
Has anyone integrated the Betable gambling service in to their Unity game? I am trying to integrate Betable and could really use some pointers...
Can you give further information about this sama.van?
Thank you OceanBlue, I would love to see anything you have, but it would definitely be code for Programmers that I'm interested in.
I'm looking for a sample project that uses Prime31's Social Networking plugin for iOS (or Android would work as well) that demonstrates Inviting...
iPhone 5. OpenGL 2.0 is not disabled. Hope we can get this working.
I just bought this and added to our game... everything looks great in the Unity Editor and Game windows... but when I run on iPhone... the whole...
bump? what does that mean? Does anyone have any help on this subject? I am having the same issue using the Glare FX shader... looks great on...
I just got this error also. Any idea's anyone?
The collider that the game object has (the object you are trying to manipulate).
So, has anyone gotten this work in progress to work without the 999 second limit (and of course without filling up the memory as well)? Also, I...
Awesome... Thank you.
Any way to get this to work on the presence of a file at a specific URL instead of just the site being existant?
I originally thought this solution worked... but I don't think the issue is totally resolved by removing the AppControllerPushAdditions files as...
I found the answer to this on a different topic... had to do with removing AppControllerPushAdditions (both .h .m) from Etcetera Plugin. Worked...
I am having this same issue (Prime31 plugins as well).. anyone?
Does this plugin REQUIRE armv7 for iOS? I am trying to use this in a armv6 project, and I'm getting build errors. Is there any way to get this...
One of the new features in 3.5 is iPhone microphone support... has anyone done any work to detect audio input from Microphones before with Unity?