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My solution for this issue on 2021.3.5f1 [ATTACH]
Debug.Log(Mouse.current.scroll.ReadValue().normalized); While using the UnityEngine.InputSystem namespace, this debugs values of -1 and 1 for me...
*There's a "Soft Particles" node within shader graph that you can multiply against your alpha (or plug in directly) for anyone else having this...
Hey - I know I must be missing something simple, I've been trying to enable soft particles on this default particle system for a really long time...
no idea if there's an actual place for feature requests? Anywho, I love unity. I use ue3 daily for work, play with ue4, but Unity is my fav hands...
I'm having a similar issue. I noticed that other assets in my asset store window are behaving the same way, so i think it may have something to do...
Thanks for such a fast reply - seriously, it means a lot - I am trying to update versions but it seems maybe unity is bugged for me right now or...
@jbooth A) you rock dude, drinks on me if you're ever in Atlanta B) Issue: I'm converting a basic flat unity terrain using MicroSplat - the...
I'm having issues with Unity interpolating animation keyframes - For example, I have an .fbx with many animations in it - idle, run left, run...
Sounds like a totally viable explination as to why there was a difference in framerates - I've since found a way to replace raycasting and achieve...
I'm noticing a 102ms performance hit when my player encounters an object in the world - this causes a visible/obvious lag in the game, but only on...
the issue was not that the objects weren't being rendered, but that they were not on screen. due to the canvas scaling and camera to target...
I have 3 cameras in my scene, and 1 main canvas 1) Main Camera - depth 0, perspective, culling mask everything except UI and UI_Particles - this...
Yea, as it stands right now the terrain is completely flat. Even if I were to create hills or elevated sections, since this is a mobile game, I...
Thanks!
@jbooth - Hi, awesome work man, this is very impressive. I was wondering if megasplat could be used with non pbr based textures. IE, im developing...
Hi all. I'm hoping a seasoned vet can shed some light I'm deving a mobile rpg and I'm concerned with keeping performance as fast as possible. My...
Internet gods can play their jokes - as soon as I post it becomes solved, but I still don't understand why the above code doesn't compile, if...
I'm getting this error Shader error in 'Custom/Specular Rim Light': incorrect number of arguments to numeric-type constructor at line 58 (on...
bump - any ideas?