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I reckon this may come a little late but for the record, as of Unity 2019.4, Server Build only logs to stdout and completely ignores the -nolog...
If you are a game developer looking for a portable network solution in C#, or if you work with distributed simulations or sensor networks or even...
The source of the confusion is that Unity applies the tooltip to the label in EditorGUI.BeginProperty. So all you have to do is: label =...
It's going to take me a few days anyway to complete the integration on my end so if you say this should be addressed in the next version to come...
Hi @guavaman after importing Rewired 1.1.19.1 in a Unity 2018.2 project the console showed a bunch of warnings about type name clashes like the...
@LightStriker Hi, just got Adv.Insp. and I must say it's an awesome package! Just wanted to add that after playing with it a bit I found the...
What is the point of having fragmented message channels if the maximum buffer size we can pass to NetworkTransport.Receive is 65535 ? As a matter...
Yeah not a big bug for sure. I've had it reported. Thx.
I think something might be off with UnityEngine.Networking.ConnectionConfig.ConnectTimeout. Considering what is in the docs I would expect the...
Yeah I've been looking for information on this too. Curiously, while going over the the HLAPI sources trying to figure out what the...
Sure it is a quick workaround but you should really consider defining your classes in your own namespace to avoid these clashes and it costs...