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I just tested the build on another computer and it works fine. So there's something on my main workstation that is causing the aircraft and...
Hi All, I'm working with the standard assets > vehicles > aircraft assets from a few years ago, and while the scripts run fine in the editor,...
Tried it again with just a door object created in 3ds Max. Of course Max and Unity don't play perfectly well in terms of Legacy animations, a game...
Ran another test, was able to get a different animation to run continually as long as it is in an Update function, or as long as I set Wrap mode...
Interesting idea, 5v, thanks for trying. No luck though.
I should mention I'm on 5.01f1
Nope, no errors.
Hi All, I'm using the new GetComponent.<Animation>().Play() technique to no avail. Here's the script (js): private var currentDoor : GameObject;...
Hi Adnan, I just worked out a fairly simple enemy instantiate and destroy solution, take a look and see if it is any help. It uses a random enemy...
Okay, I figured it out - you can import any baked animation from Max or Maya by selecting the animated fbx in your assets folder, looking at the...
Hi all, I'm trying to prove out a workflow to export an FBX from Max 2014 and import it into Unity 4 so that the animation works. I use a...
the 3dcognition page has moved to this location: http://www.3dcognition.com/tutorials/unity/
I've taken this script a bit further as well as added some unity-based functionality - see some of that here:...
The contest is on! The prizes may not be huge, but hopefully it will generate a little interest and some creative solutions towards flight in the...
[attach] Here's a flight project I've been working on for a few weeks, and hope to take further. Take it for a spin; uses Arrow keys for Pitch...
I've found time to work with Unity again and loving it. Right now I have the following tutorials up on my site (all free): Unity import 3ds Max...
Here's a very simple flight script that gives Pitch, Yaw, Roll, and two levels of Thrust. I was inspired by a short script called tank.js by Greg...
Thanks for the link, Acelonder. I checked out Digital's very cool physics-based tank treads - and they function pretty well on a flat, and...
Big thanks to everyone who contributed to this. I took hover_150.js, which didn't quite work for me, and modified it to hover_150c.js, which is...
A couple of new Unity tutorials: Importing bones, biped, into Unity, how to fly a box, flight simulator, particle flame, etc....