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use AssetDatabase.FindAssets instead
Good news. It seems unity finally got to it. Fixed an issue where unused TrackAssets would be saved in the TimelineAsset file after removing...
The only bug i found is this one:...
I am running into the same problems with deleting timeline tracks. I delete the track in unity, save the project but the monobehevior track and...
Yes. I am running into the same problem. will this ever get fixed?