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This is surprisingly much harder than I thought Has anyone had the same experience? What is the easiest way to integrate both into a Unity project?
There's nothing much in the error log other than the following: 4688: ▸ Compiling CrashReporter.mm 4689: ▸ Compiling CameraCapture.mm 4690: ▸...
This is happening to me too. Did anyone get this fixed?
I'm also experiencing this issue. Did you figure out how to resolve this?
Thanks, this makes sense
As what the title says
Yeah, iOS resolver settings doesn't help. I realized this is happening behind the scenes when I try to manually archived the XCode project: ➜...
Hi All, Wondering if anyone have experienced this: Ads banner in-game works when I enable the Test Mode, but as soon as I disabled the Test Mode,...
Does anyone got this worked out?
Hi, do you mind to post a step by step guide to resolve this? I'm still struggling on the same issue :(
Doesn't seem like it's working for me. What "other issue"? Is it related?
Did you figure this out?
The following errors showed up from Unity Cloud log: 779: [Unity] ERROR: iOS framework addition failed due to a CocoaPods installation failure....
Got it. Thanks for the info!
I choose to use Google Key Signing Service to sign my games in Play Store: [ATTACH] Then what do you use for the KeyStore file and password to...
[ATTACH] How do you configure this when you're using Google KeyStore for the App Signing? I don't have the "key password"
Here's the screenshot of the particles
Please find attached is my ground It doesn't seem like my particle is colliding with them
Any recommendation on the splattery texture?
Yes, I'm using the default particle. The shader seems to have a blurry edge by default So I presume I would need to add a non-blurry texture...