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Mentioned in title, I'm using blender (with FBX Exporter plugin) and unity while working with other team members. There is a animation in the fbx...
That directly solves my problem in an elegant way, Unity really should consider making this method built-in.;)
I have a variable set as: [SerializeField] Skills actualSkill; and I was trying to drag a script called Throw.cs (Non abstract class and drives...
Yep, that pretty much what i'm doing, it's working properly for now
I think Skills does have to inherit from MonoBehavior because I'm now using the prefab method, I'm not sure if I can make Skills (and derived...
Thanks everyone, it's a great help. Following Owen's reply, I was able to use GetComponent to get my Throw.cs (Which derives from Skills) with:...
I completely forgot that I can make scripts a variable in Scriptable Objects, my bad :confused:
I'm passing information to the manager from scriptable objects at Start(), so i'm using a for loop + addcomponent + (string)classNameToBeAdded....
Thanks guys! True it's actually better to use abstract class, but I'm still unable to solve the problem, and I encountered new problems while...
Basically the problem is that I have a SkillManager Script, which would be activating skills by executing ExecSkills(). I have all sorts of unique...
Thanks for your help! That's literally the cause of the problem. I didn't notice that there was a small snippet when I hover my mouse on the Root...
I'm having a orientation problem while using Unity. Basically, I made a working Idle-walk blend tree using character from mixamo, the model was...