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I created this script that will autohide the scrollbar. Just attach it to a Scroll Rect gameobject. // Attach this script to the ScrollRect using...
I want to hide a scrollbar if the content of its UI Scroll Rect fits fully and doesn't need scrolling. I notice this doesn't happen automatically....
I tried adding `[AdvancedInspector(InspectDefaultItems = true)]` thinking I wouldn't need to use the [Inspect] tags (and maybe even use the...
Ah yes! That works well. :) One thing I'm still confused about is the Serialization. Why do I need to add the `[Serializable]` tag to classes to...
It's sorta useful for visually inspecting / editing data. Having lots of nested lists and drop down arrows gets difficult to navigate, whereas...
Is it possible to use elements of a list or array as tabs?
Thanks for that Vurawid. That example works perfect.
I see. Thanks for the clarification Tim.
Oh I see. I guess that explains why I couldn't do it. Although it's strange that they don't support it as the renderer itself has a tiled option.
Bump? Seems like a pretty simple thing. :)
Heh. Other Tweening systems don't do it either usually, but you've written them all so cleanly I don't want them to go to waste! Reading the...
Ah, I think I understand what you're doing now Marble, but it's not what I needed in my original question. I don't want to begin an animation...
How can you adjust the tiling and offset of a UI Sprite Image? The controls are exposed in the Inspector for the RawImage but not for a Sprite...
Thanks for the reply. That seems a bit more complicated to me though. :confused: What does this part mean? v =>{returnedValue = v;}
Is it possible to request a single value for a TweenType? E.g.: float returnedValue = LeanTween.easeOutQuad( fromValue, toValue, time ); It's...
Hey, thanks for the great free software. Before calling a tween I wish to check if one is already running. So I use isTweening — but then I get a...
I agree, the current system is a little confusing upon installing it. I think they should be kept as a single asset though, even to simply include...
In regard to scaling, the Unity documentation on the Rect Transform states that we shouldn't use scaling, hence my confusion. Rect Transform For...
You're right, it usually doesn't take the parents size into account. But when the child's Rect Transform is set to 'stretch', it does, it just...
mimminito also experienced the problem. I've created a 400KB test project if anyone has any further input to it — If you resize the 'Tablet...