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No dropped samples and we have two channels. The plugin is told our sample rate and without looking at the our source I'm guessing it will output...
@Lanre I've done some debugging on the video issues we've seen and thought you migth be interested. We've had issues on Android of our audio...
Thanks @Lanre
How does GL.InvalidateState interact when using multithreaded rendering, if I call GL.IssuePluginEvent does a call to GL.InvaldiateState...
@Lanre In the documentation it states that timestamps should be monotonic, does this mean that both video and audio commits need to be in...