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I'm having issues with major color banding on night time settings. This is especially visible in virtual reality, especially on the horizon. I...
Same issue.
Bump. I have a similar issue where I'd like to hand PhysX a pre-baked mesh collider and just have it trust it without doing any computation.
After poking around a bit more.. it looks like the hip bone gets set to a position that looks like the center of mass. The hip bone seems to be...
I'm attempting to write a streaming animation loader that can re-target human motion by receiving animation data in real time (like from a motion...
I have the exact same request. I have a bunch of BVH files I'm trying to stream in real time and re-target to characters that have local bone...
I have a major use case where I wish this call was faster as well. A lazy loading would work for my use case perfectly. Bumptastic.
I don't see GPU data when I record data from the player to a log file and load it back into editor. I see CPU and most of the other stats,...
Well I tested Asset Hunter for the first time on a large project of mine, and it didn't break anything and there are a fair amount of run-time...
One of the reviews for this package said that it does not look inside prefabs: Did you ever figure out what the issue was with this developer?...
Thanks for popping in. Is there any way to give this higher visibility to developers? I think most developers have no idea this is an issue b/c...
Yeah seems to have been fixed somewhere along the line.. hurray!
Same issue. Goes away if I use a different monitor.. unfortunate since this is my best monitor I want to use for gaming (ASUS VG248QE)
I have this same issue with Displayport using ASUS VG248QE monitor
I ended up having to do a solution similar to add new library directories at runtime. This seems brittle and extremely lame to me that Unity...
Having the same issue where I have to move the DLLs adjacent to the executable. This is lame and a deal breaker for me.. Other plugins work, but...
I was able to update my assets to look similar, but the parameters definitely are much different and this took some time. However, the...
It looks like the parameters effect things massively differently now. My explosions prefabs don't look correct anymore. Do you have any tips for...
smb02dunnal: Have you made any major changes to performance or available features? I'm a little swamped right now and I'd like to know if it...
Re-baking my one light-map fixed it for me, but clearly this doesn't scale well to people with large projects.