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Weakly understandable. Only by touch. Do you want to correct the center and sizeXY of collider?
Ok. Yes I made the error with space orientation for sprites. Now I changed sprites (I painted in paint3d my own sprites for one of versions of the...
You use too complex way here: parentGun = FindObjectOfType<Guns>(); Better use classes Bullet and BulletPool. No need to find all guns inside...
Use Destroy() instead Unity - Scripting API: Object.DestroyImmediate (unity3d.com) Use null checking where need: if...
Sooner using of two backgrounds is redundant. Simpler use the SpriteRenderer of the object and change its color. Unity - Scripting API:...
Don't know exactly about colliders, but chest is tied to legs when run. It is like a a pump.
Didn't use dynamic rigidbodies but from the common sence I suppose that that two flags are related: Use Gravity Is Kinematic when the gravity is...
You may use the Unity - Scripting API: Transform.GetChild (unity3d.com) in the parent object (and get child object link in Start() or Awake() or...
Sometimes most easy solution - move the varibles initialisation through inspector.
If it is a motion simulation on screen try to use: void FixedUpdate() { transform.localPosition =...
Physical meaning of using/not using Time.fixedDeltaTime in FixedUpdate is: uniform (a vechicle) and non uniform (a reactive missle) motion.
The object may not falling. Inside buildings if not to air the stairs windows density of the air inside will differ. So resistance will be bigger....
Air resistanse depend on the air pressure and the object speed. Air Resistance Formula (softschools.com)
I have only one animation in project - in one compilation file. Translator gives me this error: "NullReferenceException: The PlayableGraph is...
I found a code in the internet. It uses magnutude for camera shaking when the missle had hit my ship. Sometime this coroutine doesn't stop and the...
[MEDIA]I have missles with trajectory from up to down of the screen. Sometimes the missle stops a little bit upper then there is the bottom of...
Use coroutines. They are not depend on the other code because doesn't lay in the only one time frame. yield keyword stops it for the time...
A shooting animation is usually other independent object with assigned animation (like fireball for example) and periodically changing position...
By the way "Take-Two" is a strangly fearsome name for the company.
Installed one of clones of the game now. I didn't test top jump carefully (last time I more thought about quake 3 gravity - it's like on the...