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No I am using Cinemachine and I know it's not about cameras
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So I am working on an fps and I don't understand why my player is showing the last frame of his gun change animation(in which the position is...
I have used unity 1st person starter assets and combined a weapon with it to make it a fps. Now I want a particle effect "impact effect" to be...
public class Weapon : MonoBehaviour { [SerializeField] private float range = 100f; [SerializeField] private float damage = 40f;...
Should I update them? Is it necessary! When will unity update them
Whenever I create a new project in unity 2020LTS which I downloaded online I get this error which asks me to update my visual studio editor...
Ok I will try that. No, I want Quit message only when snake touches his own body, but it's appearing once snake eats food 1st time. Actually what...
Ok Sir, tqs
Actually, I have made this game such that when snake eats food it grows(new body prefab is spawned which follows the snake like body) and that...
I am making snake replica in which I am making functionality about loosing game when you touch/eat yourself. When your head collides with your...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class PlayerController :...
I actually meant the console error, it can be seen at the botttom of the screen shot, but now it has disappeared.
Naa, I mean from the editor how do I use the string that end edit will provide me
What is the difference between return null; and return;
So basically what did return; do here.
public class GameManager : MonoBehaviour { public static GameManager Instance; public Text playerNameText; public string playerName...
When I put return; at line12 , the gameobject this script is attached to is not created extra times during scene change.How?