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Hi! There are 3 tabs for logs: Log, Warning, Error. My suggestion is to give an ability to call Log with some key and the tab will be appeared...
Hi! Some feedback: It could be useful but for me it is not. May be it is because of shortcut. I press something and this context menu appears...
I see.. Probably I will refuse using tilemap for objects that could be translated. Thanks a lot!
Hi! :) I have tiles that I want to animate in runtime.. Animate means moving/fading.. The problem I faced is that I can't get any object...
I figured out how to make that. Use ContentSizeFitter on content that is holding something and set constraints to prefered size. The content size...
Hi! I wonder how to make such thing: I have horizontal area(in my case it is horizontal scroll view content). I want each element to be expaned...
30 FPS is enough ? Huh.. You must be joking.. 30 FPS its a laggy thing.. I wish to have over 80 FPS. But 60 in most cases is enough.. Can you...
I fallback to 2019.2.4f1. This is the only solution for me
Thanks a lot!
By the way I can't find any issue related to Catalina and shaders problem.
Can you give me a link, please ? I can't find your issue. Thank you!
It would be great if someone from Unity Technologies would say a few words about all the problems with Catalina. I mean if someone is fixing...
By the way, I've found such thing: if I try to install unity version with Android/iOS marks checked, but without NDK(for android) checked, this...
@nickrapp Hope you guys fix that, because this is not good. I can't do build for iOS on Catalina
Thank you! However that not helped. I've found UnityShaderCompiler file in 2019.3.0b11 and copied it to 2019.2.11 Still having issues like:...
Could you please tell what 'shadercompiler' is ? I can't find any folder like that. My case: I use Catalina. I've installed 2019.2.11 and faced...
motorSpeed = 0 solved my problem.
Hi! I have a.. um.. lets call it hammer, that is connected to some rigid body 2D. The hammer is rotating with some speed using motor. In some...
@BakeMyCake Thank you for your help. 1. Use 32-bit Display Buffer is checked. So there is no problem with that 2. > Try using the texture format...
Hi! I do something like screenshots of some elements of game during runtime. So I use render to texture. I create temporary camera, focus it on...