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In fact, To infer from the code you posted, The questions and answers you need are It seems more appropriate to "what method should be used for...
Maybe this is what you're looking for?...
https://github.com/Demigiant/dotween/issues Try this place I didn't really understand your problem with the writing alone, but in my experience,...
I have a slightly different opinion based on my experience. (I'm not saying you're wrong!) Even if someone is new to Unity, I think it is...
Using IBeginDragHandler, IDragHandler, IEndDragHandler In a way, this is a very common and frequently used feature. Imagine an inventory system...
Yes. As I wrote in the post, I am already using it. What I'm not sure about is, Does everyone actually handle CancellationToken to all cases that...
Thank you for your kind answer! :) I think your advice is helpful. As you said, my first question seems to be solved in a design way. I'll think...
I would like a proper way or advice to handle termination (Normal) #if UNITY_EDITOR UnityEditor.EditorApplication.isPlaying = false; #else...
Is this a known problem? I've experienced this problem for quite some time. But I haven't found a report on this on IssueTracker or forum. Unity...
I'm sorry. I deleted the post because I thought it would be right to solve the problem by answering it first through related issues traker reply...
+ few things for anyone who will have similar concerns in the future...
Thank you for your interest. This thread was created around the time I started the timeline. I've been using Timeline for about a year now, there...
[ATTACH] This seems to happen if the content of the characters to display goes beyond Atlas and Atlas is split. But I can't put all CJK...
Hello The value of GetAxisRaw obtained using Action is a little different than using Old InputSystem way for example used a mouse, and the...
I'm sorry, I just need to check a little more. For example Target frame rate: 1/60f (60fps) Actual frame rate: 30fps (avg) Animation length on...
Thank you for your quick response :)
[ATTACH] This error occurs infinitely 2022.3.13f1 MagicaCloth 1.12.12
Has it changed the way it works? (i'm using 2022.3.6f1) Pause() doesn't seem to release the Cinemachine track. for example i have two virtual...
When testing, did you test with both the scene view and game view visible? Like in this image? [ATTACH] If so, it will throw the same error. But...
[ATTACH] After some testing, I'm pretty sure this is a problem with the water system. Caustics is the cause of this The last number to come up in...