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That helps thanks! but why not use Delegate.CreateDelegate instead of emitting IL?
Can you give an example of what code gets generated for those delegates?
$10? I'd sell for at least a double price lol - KFC is $20 where I'm at anyway
Thanks, looks interesting - hope you keep supporting it when the new Unity GUI comes out
BurgZergArcade is the perfect place for you!
Also worth mentioning: If it's only used from the editor you could put it under "Assets/Editor Default Resources" and load it with...
Nice list, thanks for the effort. Would love to see some adavnced editor tutorials though
Unless this supports vim keybindings, I'll pass. A Vimaddict here lol
Are you sure the prefab reference is assigned? - Also, not that it's related, but instead of Vector3.Distance you should use (vector1 -...
It's reporting an index of -1, which means the level wasn't found in the build settings
For good HUD/GUI solutions, the current Unity GUI is not to be recommended. You'll go through a lot of pain trust me. I recommend NGUI.
Not that it's related, but instead of Vector3.Distance you should use (vector1 - vector2).sqrMagnitude < sqrDistance
Guid.NewGuid is your friend. However, you might want to make sure that the id is assigned only once. For that you make a [SerializeField] string...