A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
A comment on the OP - I think there are way too many variables at play here for any meaningful benchmark comparison between two different systems...
Interesting. I used the windows high-res timers to test the stuff mentioned in that thread (vs. Time.deltaTime) and it definitely shows a weird...
I forgot to mention, I also disabled the frame limiter - with that on, it waits on vsync regardless of whether or not you disable vsync. In my...
I fiddled with it - Cinemachine makes life easier for starters. Then change your physics code a bit and it gets a lot smoother. All I did was...
Having the same problem here - noticed it when I built a mostly empty stand-alone to test different build types. Application would consistently...
No problem, posted it so you at least had an example to work with. The package has full source code in it to read through and help you out with...
If you want a simple example, I posted a long time ago on the long-running Minecraft thread with code that generates similar terrain. If I recall...
Zippity-do-cars!
When I targetted my app for Windows Phone 8, I ran into a small issue with Master Audio. The SortedList type is not supported on that platform....
Thanks, changing the loop type and target framerate made the sample project much more smooth. Now to optimize my actual game. :)
I have been experimenting with what are essentially 2D game mechanics and found that I could get far smoother scrolling in native C++ code on the...
I sent an email 2 weeks ago, and a follow-up a week later. I also emailed support, and they responded immediately that I should contact sales...
Thanks Erique, I had not noticed that Angry Birds was moved to SD. Should have known that was an absurdly small install for that size game.
I figured the engine and runtime libraries probably took up a decent chunk. I'm very curious, however, why a 4mb APK turns into a 13mb install?...
My current app compiles into a 7mb APK file, but once installed claims to use up 18mb. Considering that I'm using fairly limited assets,...
Coroutines aren't true multi-threading. None of them actually run at the same time, they just hand control back and forth so that you can stop in...
I currently have my project split up into a scene per unique screen. The game enters at a title screen, then there's a game selection map, a...
Try turning off mipmaps for the road texture and see if that removes the lines. If so, you're getting some sort of texture bleed at lower mipmap...
If you don't want people cheating, you need to store ALL of this info on the server and only tell the client what the player has when he connects...
First off, don't call it an MMO. That instantly brings to mind massive games which generally are not going to be possible for an average (or even...