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As Edit #2 states it's my own mistake. As far as I remember, I also gave the depth buffer 0 size when creating the texture.
Yup, I'd second a similar feature. I use it not only in the intro screen, but in our game you can just start using another input and it simply...
Yeah we needed the same thing. There is "Legacy cinematic effects" in unity asset store (by Unity) you can download them and find the legacy DOF...
Well no, but sort of. I was using SMAA from post-stack and when using it, the post-processing stack flagged that 'FinalPass' was necessary, even...
No, no other reason. Just prefer to shave off every unnecessary blit. But if you say that the performance won't be affected that much, it probably...
While trying out v2 it seems that if I enable effects that create the necessity for final pass (Working with post-processing AA). The final pass...
Solved by simply using a camera to generate cubemap into rendertexture and custom shader to calculate reflections. When you write to cubemap from...
Hello, basically what I am trying to create is that a couple of objects are reflected on a surface that already has a texture (not adding or...
I Use Command Buffer and "DrawRenderer" to add a couple of additional renderers with a custom material to camera render sequence, but it seems...
Hey, thanks for the insights. I assume you meant _myTextureName_TexelSize.xy; instead of _myTextureName_TexelSize.my; and fixed3 pointRGB =...
Is it possible to set different filtering for different channels in a texture? I need Bilinear for alpha and point for RGB. Is something like that...
Hello, I was wondering whether it is possible to use a projector on a mesh with cutout texture and have the projection not show on completely...
Thanks for your suggestion. You got me on the right track. I added a counter to the bark UI which checks how many barks were started (increments...
Thanks for the previous responses. I've been trying a couple of things with my bark stopping. I need to stop a bark because a new one is being...
Hey, I saw the public property of sequencer on Bark On Idle, Bark On Dialogue Event and on Bark Starter, but nothing on Bark UI's. Also I was...
Hey there I had some questions about licensing. At some point I think I noticed that you use some libraries that require attribution, but I...
Hey there i noticed a slight bug regarding the sequencer I think. I'm using optional before response menu continue button appearance with...
Yes, seems like it. My bad.
Hey, 1.4.3 from asset store for some reason warns for "Complete project import"
Hey, I've been working with cancelling barks. Sending an OnContinue to the bark UI partially does the job. That is it hides UI as intended, but I...