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This almosted worked, but unchecking the "Include Dependencies" option left lots of stuff behind. In the other hand just selecting the asset and...
Hi, thanks for the tips. I'll try that for sure.
Found it. I was closing all the samples, but in practice not so much... lol I had some condition checks with returns in the middle of some...
I'm always closing a Begin Sample with an End Sample. I've notice that we cannot put samples inside other samples like this: BeginSample("S1");...
Hi, I'm doing deep profiling in my game but for some reason, some samples are shown and open in the Profiler as if the code was with recursion....
Thanks rpopic2. Bug Fixed!
@Arkade As soon as I am able to connect both tools and get some results I will share here my solution with everyone. I'm having another problem...
Hello, does someone know how to integrate/connect Unity Test Tools with SikuliX (http://sikulix.com/) to execute some GUI tests on Unity 3D...
I am saying that sometimes I never receive one OnTriggerEnter although I receive OnTriggerStay every frame and other times I do receive one...
Sorry but I think you are being rude with answers like "Please don't hijack threads like this." and "Let's stop the 'me too' until we get some...
Hello, i'm using Version 5.2.3p2 and OnTriggerEnter2D(Collider 2D) is not working with Collider2D, PolygonCollider2D, BoxCollider2D nor...
4.6.3p2 - Not fixed..
Hi, I'm having problems re-loading assets on WP (Working good for iOS/Android). When I leave the Menu.scene and load the Game.scene there are...
Hi all, this bug was not fixed yet right? This is my log: I agree with nicloay, its not pratical to mark all the assets with...
Windows phone also has this problem.. Any fix for this?
Is there anyone from Unity available to answer my question?
Hello, I noticed that this problem was fixed for iOS on version 3.5.2 and for android on version 3.5.7 but according to my search I didn't find...
Ok, thats not good and I don't have time to make a automatic test machine to over test it. thought it was solved =( If it is related to...