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I am drawing some opaque points via a native C++ plugin and I'm using GL.IssuePluginEvent to perform the drawing. But I can't find a way to issue...
I've solved the issue. This article is very important for me. Then you can simply change the code to this:...
I checked the Unity native C++ example and I am using DirectX9 to draw the triangle that is rendered in the plugin. I noticed that the world...
Yes and collada seems to do a good job as well. But still... I find it strange that this part of the pipeline is not fully optimized yet. I will...
I know, but I have linked proxies. The modifiers are not linked from the imported file and I have to set the modifier queue once more for that...
I read the python script Unity-BlenderToFBX.py and it said: HQ Normals are not supported. But I don't know if this effect in the image is called...
I am using Unity 3.5 beta 6 and blender 2.61. The normals do not look good when I import them, but they do when I let them calculate by Unity....
I am running the NavMeshExamples that are provided on the Unity download page. I place a camera that can rotate around and I found out that...
I've heard that the new Unity 3.5 solves these issues and SSAO is rebuilt by the Unity team. It then also supports alpha blended particles to...
Yes it is. I've built and tested the small example scene in 3.4.
I have uploaded another SSAO script based on what you created with the cutoff parameter. The cutoff parameter is out of the picture and I added an...