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Yes, CodeMonkey I am a follower of this person who helped me a lot and would not fail to mention him in the game created. She allowed me to...
Great, thanks @zulo3d , I'll take it easy, and figure out how it works. Already in preview there are things that speak I'll get back if the script...
Thx you @Kurt-Dekker For your info I'll inquire. Are there any books that use the 3 headings you mentioned? - C# language syntax (organization,...
I admit that I learned all of them with unity3d, I managed to list a lot of info in forums and tutorials and let's say that I manage to manage...
thx you so much @spiney199 I didn't know that this function was the most important to know in C# programming. I admit that I haven't seen any...
Thx you @abrakadouche I've already tried to use "SetActive" but the script keeps looking for it even though it's disabled, that's why I want to...
the variable of "Objects" is: private GameObject[] Objects... I can't delete otherwise I get the error that shows me that the object is no longer...
Well, I've found a solution to make it work. The solution may be wrong or archaic, but it works. I didn't fully explain the purpose of my script,...
That's what I wanted to do! Except that unity doesn't offer me the "Remove" and "Destroy" var Why it shows me the error: error CS7036: There is...
I spent all day and night for try to resolve this problem! I'd like to remove the first "GameObject" which is detected by the Player when it...
Thx you guys !
Thank you everyone already for taking the time to respond. Okay I understand better @SF_FrankvHoof . This is exactly the pc is more powerful....
Hi everybody Could someone explain to me why the movement is very fast on pc and this shift little by little while on Android the movement is...
No one can help me please ?
Further to the response of @nabeelasad2007 >>> 1 My Canvas PC [ATTACH] Then... 2 My Canvas Scalar [ATTACH] Anchor Points in the Rect...
Hi everyone Here I am again posting a new question or at least a question I had already asked. But with no solution solved... Today, given that...
Thank you it work !
Thank you, it may be problematic to test my game on all Android platforms, I will recommend an old Android model and one that has recently been...
So... Thank you @JeffDUnity3D No, for the moment I don't have a particular problem, except for a small delay on some places of the game scene....
no one can help for my questions ? For respect a better fluiditi of the game? Something like a limit not to be exceeded, with the...