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I also find other bug on 12.1.0, unity 2021.2.0f1 Create a ShaderGrpah with SimpleNoise node and SubGraph node. The SubGraph also have...
This is my solution. LoadAllAssets<Timeline> when LoadAssetBundle
THK, i think it's bug, only on gles. DX and vulkan is fine. VFX 11.0 is work.
Switch to Vulkan is work.
THK, i will be try later 2021.2.0b14. by the way, the error is on 2021.2.0f1, urp, veg 12.1.0 It't ok on 2020.2.2f1, urp veg 10.2.2
ShaderGraph: 12.1.0 I upgrade unity 2020.2.2f1 to 2021.2.0f1. Then i find some shader compile error like this The Shader have node SimpleNoise and...
Visual Effect Graph 12.1.0 not support Android ? I created a new veg, it compile error on gles. But dx is ok. [IMG]
[ATTACH] I have custom track, VFX Track and Scritp Track 1. VFX Track will crreate fx on the scene 2. Script Track will call some code function...
My TimelineAsset have some short clip, such as 0.3s, 0.5s When fps is low, like 20 - 25, the short clip don't be play (OnBehaviourPlay,...
This is my case 1. A gameObject, animtor's UpdateMode = Animate Physics 2. MoveSystem.Execute() run after WaitForFixedUpdate, so i can get current...
Have some way access InitializeParticle's lifttime via scritp on the editor, same as var info = visualEffect.GetSpawnSystemInfo (name);...